Apr 03, 2007, 11:42 PM // 23:42
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#21
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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i think we need to swing this topic back toward where the OP wanted it...
Rage Quitting has a forum i started and alot of good points, plz take that discussion there..
Topic here is making more ppl on team, i know they have simular interests due to the fact that it would make it easier and fairer with 6/4 then 4/3...
But lets try to swing the topic back, and act as if all 6 ppl were staying and playing....
I know its a hard topic to keep on tract, and that is a hard thing to imagine, but i would like to see some change too...
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Apr 04, 2007, 07:01 PM // 19:01
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#22
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Does-it-Matter
Two quick things...
In reference to the "anti-syncing" Master Ketsu mentioned, banning Alliance members would be controlling a random element (ignoring, of course, that no computer can truly execute a random function).
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Which is more random:
1) Alliance members being able to exploit a sync glitch to enter RA as a TA team
2) Alliance members are rolled into differant teams.
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Apr 04, 2007, 09:10 PM // 21:10
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#23
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Quote:
Originally Posted by Master Ketsu
Which is more random:
1) Alliance members being able to exploit a sync glitch to enter RA as a TA team
2) Alliance members are rolled into differant teams.
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Which is why you fix the syncing problems, and not fix randomness.
As another poster said previous, randomize the pool of players chosen from, so even if you manage to sync up, you may not be on the same team.
I.E.
15 players want to do RA, instead of a count down, you get "waiting to enter match" during which players are randomly selected from the pool
Or there is the previous suggestion of randomized time scenarios.
Either way, there is a solution other than fixing randomness.
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